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Facet, a cursor you hold, not one you push

Product and Cognitive Ergonomics · Industrial design · NID Bengaluru · October–November 2025

Facet: a white faceted shell with an orange trackball on the upper plane and two orange buttons on the near flank, floating above its shadow in a dark studio lit from the floor

Intro

A handheld pointing device sized from the 5th percentile female hand upward, built to prove a simple position: most input hardware is dimensioned for the largest user and then asked to work for everyone else. This one starts at the other end of the distribution.

Controller Design was an industrial design exercise at NID Bengaluru: design a handheld device that moves a cursor and selects on a GUI, using anthropometric data and Henry Dreyfuss’s Humanscale to set its dimensions. I treated it as a sizing problem before a styling problem. Every surface on the final object is traceable to a percentile decision, and the form that resulted is faceted rather than sculpted because the hand needed landing zones more than it needed curves.

Course
Product and Cognitive Ergonomics
Context
Interaction Design, NID Bengaluru
Duration
October–November 2025
Methods
Anthropometric accommodationPercentile analysisHumanscale referenceDivergent sketchingPhysical form studyGrip taxonomyDesign for manufacture
Tools
Pencil and penFoam and wood block modellingPhotoshopBlenderInDesign
Output
Dimensioned specificationEngineering sketch3D modelProduct renders

Concept film30 sec

Thirty seconds on where each dimension came from: the 86 × 65 × 30 mm shell, the 40 mm palm-to-ball reach, and the one rule per parameter that sets grip at the 5th percentile and clearance at the 95th.

Impact

What the project produced

Four outcomes, written as what the project produced rather than as metrics.

  • 5th–95th

    percentile range accommodated, with one rule per parameter

  • 40 mm

    palm centre to ball, inside the 5th percentile thumb reach

  • 86 × 65 × 30

    millimetre shell, every dimension out of the percentile table

  • 10 mm

    flank buttons, 1.5 to 2.0 mm travel

  1. A dimensioned specification that accommodates the 5th to 95th percentile range

    Each parameter is assigned its own accommodation rule rather than a single blanket percentile.

  2. A trackball placed at 40 mm from palm centre

    Inside the 36 to 42 mm thumb reach envelope of the 5th percentile hand, so the smallest user in the accommodation range reaches the primary control without wrist extension.

  3. A faceted shell that self indexes in the hand

    The flats tell the fingers where to sit, which removes the orientation guesswork a symmetrical blob creates, and the planar geometry holds draft angles for moulding where compound curvature would not.

  4. A complete design record from divergent sketching through physical form study to a dimensioned 3D model and render

    Which is the part of the process the brief was actually testing.

Discovery

The brief carried a hidden constraint

The stated brief was open: a handheld controller that moves a cursor and clicks. The constraint sat in the method.

Dimensions had to come from anthropometric data and Dreyfuss’s Humanscale, which meant the form could not be decided first and justified afterward. The body had to set the envelope and the form had to live inside it.

That reversal is the whole project. In most student product work the sketch leads and the ergonomics are a retrofit. Here the percentile table was the brief.

Most student product work

  1. Sketch
  2. Form decided
  3. Ergonomics retrofitted

This project

  1. Percentile table
  2. Envelope
  3. Form inside it

Divergence

Divergence, then a deliberate pullback

I opened with wide divergent sketching from the block form developed in class: spheres with cut channels, wedge bodies with protruding stalks, cube masses with a trackball on a riser. The ideas got more interesting on paper and worse in the hand. Stalks and risers lengthened the moment arm on the wrist. Compound curvature and undercut channels meant tooling I could not justify. Several concepts required a precision grip for an action the hand wants to perform from a relaxed power grip.

I stopped and named the failure rather than designing through it: the sketches had drifted from the form language into fabrication fantasy. The pullback is a decision I would make faster now, and it is the reason the rest of the project moved quickly.

  • Three rounded controller concepts rendered in grey with orange controls: a split shell, a vertical grip and a wedge
    Three rounded concepts rendered to test the first direction. Interesting as objects, worse in the hand.
  • A rectangular handheld controller with a diamond of four buttons around an orange trackball, rendered on a white wall
    A rectangular body with a d-pad around the ball, one of the riser ideas.
  • A line diagram of the rectangular controller with green arrows marking cursor movement and click directions
    Mapping movement and clicks onto the rectangular body.
The thing to watch for

The sketches were getting better as drawings and worse as objects. That gap is the thing to watch for.

Form study

Form study in the hand, not on the page

Before resolving any geometry I built a crude physical study: a wood block cut to the rough mass with a foam sphere standing in for the trackball, mounted on a stand so I could look at the silhouette and hold the mass at once. A block in the hand answers questions a three quarter view cannot: where the thenar eminence actually lands, whether the thumb falls on the ball without recruiting the wrist, how much the fingers want to wrap. The physical study is what killed the riser mounted ball and flattened the body down toward 30 mm.

The second round of ink sketching after the form study is visibly tamer than the first, and that is the point. Convergence is a result, not a style.

  • A wood block cut to the rough mass of the controller with a white foam sphere where the trackball sits, mounted on a rod over a block of foam
    The form study: wood for the mass, foam for the ball, a stand to see the silhouette.
  • A hand holding a dark rounded form model of one of the early concepts, thumb on top
    An early rounded form model in the hand. Where the thumb lands is the question.
  • A second sheet of ink sketches after the form study: lower, flatter bodies with the ball set into the upper plane
    The second round of ink, after the block: lower, flatter, tamer.

Accommodation

Accommodation strategy

The common mistake in anthropometric work is picking one percentile and applying it to everything. Different parameters fail in different directions, so each one needs its own rule.

Comparison
ParameterPercentile usedWhy
Grip comfort5th percentile female handSmall hands can hold it comfortably; large hands still adapt
Clearance and spacing95th percentileAvoids cramping and contact for large hands
Button reach and thumb placementMixed 5th–95th rangeReachable by the smallest, not cramped for the largest

Grip is a fit to the smallest. Clearance is a fit to the largest. Reach has to satisfy both ends at once, so it is the parameter that gets designed last and constrains the others.

The numbers

The percentile table

Comparison
Parameter5th percentile (small)95th percentile (large)
Palm breadth, excluding thumb65 mm86 mm
Across flats, hexagonal section65 mm86–90 mm
Length65–68 mm86–92 mm
Thickness22–28 mm30–38 mm
Primary button size10 mm12–14 mm
Primary button travel1.5–2.0 mm1.8–2.5 mm
Primary reach from palm centre36–42 mm47–56 mm
Secondary button size8–10 mm10–12 mm
Scroll size8–10 mm10–12 mm
Fillet radius6 mm8–12 mm
Palm crown, convex3 mm4–6 mm

Solution

The object

An 86 × 65 × 30 mm faceted shell, held rather than pushed, with a 12 mm trackball on the upper plane and two 10 mm buttons on the near flank under the index and middle finger.

A marker product sketch sheet: the faceted body in several views, a side elevation with the ball and buttons, and a large three quarter view
The product sketch sheet: the hexagonal section in plan, elevation and three quarter view.

Decision 1

A trackball instead of a tracked surface

A conventional mouse converts cursor travel into arm travel. The shoulder and the wrist do the work, the device needs a desk, and the repeated lateral sweep is where ulnar deviation accumulates. Moving the sensing surface onto the object transfers that work to the thumb, fixes the forearm in a neutral position, and removes the desk from the requirement list entirely. The cost is a lower ceiling on fine positioning speed, which is the trade I accepted for the brief’s priority on comfort.

Decision 2

40 mm to the ball

The trackball centre sits 40 mm from palm centre. The 5th percentile thumb reach envelope is 36 to 42 mm, so the smallest hand in the accommodation range lands on the ball inside its comfortable arc rather than at the limit of it. The 95th percentile envelope extends to 56 mm, so a large hand reaches it early in the arc, which reads as a short throw rather than a stretch. One number, both ends of the distribution satisfied.

A dimensioned line sketch of the faceted body: 65 mm across flats, 30 mm thick, the 12 mm ball at 40 mm from palm centre, 6 mm fillets
The dimensioned sketch. Every number on it is a percentile decision.

Decision 3

Facets over curvature

The shell is a faceted solid with a 6 mm fillet on every edge. Three reasons, in the order they mattered.

  1. Indexing

    Flats give the fingers a discrete place to land, so the device communicates its orientation through touch. A fully radiused body has to be looked at before it can be gripped correctly.

  2. Pressure distribution

    A 3 mm convex palm crown spreads load across the palm instead of concentrating it on a single contact ridge, while the flats below keep the finger pads on plane.

  3. Manufacture

    Planar faces carry draft angles and simple parting lines. The compound curvature of the early concepts would have meant tooling disproportionate to the object.

Studio render of Facet from above and to the side: the white faceted shell, the orange trackball on the upper plane and the two orange flank buttons

Decision 4

Buttons on the flank, not the top

Putting the primary buttons on the near flank keeps the top plane clear for the ball and puts click actuation in finger flexion, which is a stronger and lower effort movement than the extension a top mounted button requires while the thumb is already loaded. Sizing them at 10 mm with 1.5 to 2.0 mm travel places them at the 5th percentile button size and the lower end of the travel band, so actuation force stays low for smaller hands without losing the tactile detent.

Render of a hand holding Facet, thumb on the orange ball, index and middle finger on the orange flank buttons
In the hand: thumb on the ball, two fingers on the flank. The forearm stays neutral.

Reflection

What the exercise taught me

Anthropometric data is not a constraint applied to a form, it is a form generator.

Once each parameter had its own accommodation rule, the envelope was mostly decided and my job narrowed to resolving the surface between the numbers. That is a better way to start than sketching and justifying.

  • What I would change

    I would run the physical form study before the divergent sketching, not after. The block model answered in ten minutes what two rounds of sketching could not, and running it first would have saved the detour into forms I could not fabricate.

  • The next step

    The specification is ready for validation: a 3D printed shell tested across a spread of hand sizes, measuring time on target, grip pressure at the palm crown, and self reported fatigue over a sustained session. I would weight the study toward the lower half of the distribution, the half the design argues for and the half where it has the most to prove.

  • The position the project holds

    Input hardware defaults to the large hand and treats everyone below it as a tolerance. Starting the dimension chain at the 5th percentile and designing upward is a small change in method that moves who the object is for.

Next project

What an autonomous cab says when the driver's face is gone

AURAA · Multimodal interaction · 2026